Hands down, Others make for Scarlet Nexus’ most compelling feature.Īll the designs come straight from the mind of Masakazu Yamashiro, an artist known for illustrating figures that combine humanoid features with metal objects. Each Other has a distinct look that clashes disparate objects together in mind-bending ways. (Featured above) Another integrated the body of a pink-dyed yeti, a cannon, and six mechanical legs. One Other we saw combined a lampshade, roses, and a pair of statuesque legs. ![]() “By combining the two things that seem to repel each other visually, we were able to effectively express to the players that the Others are kind of incomprehensible creatures,” Ochiai stated. The designs for enemy Others combine household objects with humanoid elements, often resulting in enchantingly macabre appearances, like something that might be dreamt up by Salvador Dali. One of the Others BANDAI NAMCO Entertainment America Surrealistic nightmaresĭespite this caveat, Scarlet Nexus remains captivating thanks to all of the fascinating design choices. If a Psychokinetic novice can defeat most foes without much trouble, why does the OSF need to be an organization? Why are Others such a major problem? As unique and interesting as Scarlet Nexus looks in terms of monster, character, and world design, it’s difficult to accept the game’s core premise when combat looks and feels this simple. While being a near-invincible telekinetic might sound appealing, it could stand to undercut the supposedly dire nature of the OSF’s mission. This kind of ludonarrative dissonance can be distracting in any game if you pay too much attention to it, but in Scarlet Nexus thus far, it feels unavoidable. If Yuito is so easily able to defeat Others, and many of his peers can do the same, then why is the human race on the brink of extinction? Even when hit by an enemy, Yuito recovers quickly enough, so the overall gameplay experience feels less dire than you’d expect. In an early gameplay preview Inverse witnessed, Yuito is shown using his abilities to hurl cars and other large objects at enemy Others, a feat that looks satisfying to experience, albeit a bit overpowered.įrom the gameplay we saw, Yuito seems easily capable of handling every threat with ease, to the extent that it feels almost like it clashes with the story. At a distance, Yuito can utilize the environment to attack enemies. ![]() Yuito's unique power is telekinesis which allows him to wield a sword with his mind he can use to attack nearby foes. Scarlet Nexus follows the exploits of Yuito Sumeragi, a new recruit who is a direct descendant of the man who founded the city the game takes place in, New Himuka. In a blunt way, the scarlet tubes that all OSF members have are intended to visualize both a gameplay element of shared abilities and the physical connection between characters.Īt a glance, Scarlet Nexus appears reminiscent of cyberpunk, but its developers claim to have created a new genre: “brainpunk.” What would the future be like if worldly technological advancements common to cyberpunk, which often focus on the body, instead focused on the brain? This alteration transforms the cranium muscle into a powerful technological tool that makes smartphones look painfully simple by comparison. ![]() “In a society where everyone’s brains are always connected, what is loneliness?” Scarlet Nexus’ art director Kouta Ochiai said in the behind-the-scenes video. Overall, the game looks stunning with excellent design and a lot of interesting stylistic choices, but the game looks like it may be too easy for such an apocalyptic set-up. The event included a 30-minute behind-the-scenes video and a 16-minute demo. Inverse was given access to a preview presentation of Scarlet Nexus that lasted a little under an hour. Yuito and Hanabi BANDAI NAMCO Entertainment America
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |